Joshua
Morris
3D Artist
I am a Melbourne-based Game Developer with a passion for 3D art. Looking for a full-time role that develops and furthers my 3D skills with a focus on poly-optimised characters and a strong understanding of topology for deformation and rigging.
proficiencies
MY KNOWLEDGE LEVEL IN SOFTWARE
Unity 3D
Intermediate
ZBrush
Entry Level
Maya
Advanced
Photoshop
Advanced
Illustrator
Intermediate
MudBox
Advanced
Substance Painter
Entry Level
PORTFOLIO
MY LATEST WORK. SEE MORE >
Career
Experience
2019
PAX AUS
Chaos Tavern
Exhibiting Chaos tavern to gauge player reactions and gain feedback
2018-Ongoing
DragonBear Studios
Rigging & Animation
DragonBear Studios is a new indie studio based in Melbourne, Australia.
Chaos Tavern is a couch co-op game about running a tavern in a fantasy world. Play with a party of four ex-adventurers as they race to pay off their mortgage – whilst unlocking the magical powers of a sentient tavern.
My responsibilities include:
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3D Modelling
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Rigging
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Animating
2018
PAX AUS
Voyager Project
Exhibiting Voyager Project as part of the Disaster Fish team from Swinburne.
2018-2019
Disaster Fish
3D Artist
Disaster Fish is a student group from Swinburne University of Technology’s Games and Interactivity degree, come together to create Voyager Project Game to be exhibited at PAX 2018. My responsibilities included:
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3D Modelling
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UV Mapping
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Texturing
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sculpting and baking high detail normal maps
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Rigging
-
Animating
2017-2018
Plumbus Games
2017-2018
3D Artist
Plumbus Games is a student group from Swinburne University of Technology’s Games and Interactivity degree, which came together to further develop individual skills within the game development pipeline. My responsibilities included:
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3D Modelling
-
UV Mapping
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Texturing
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sculpting and baking high detail normal maps
-
Rigging
-
Animating
Capstone Ambulance
3D Artist
At Ambulance I was brought on to create set pieces to give the scene more life.
My responsibilities included:
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3D Modelling
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UV Mapping